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Ichiro Kojima
/balance
Questioning the weight and value of information  2008
Interface Cultures

*/balance* is an interactive installation that allows users to experience the weight of digital information. ...

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Ricardo Nascimento, Ebru Kurbak, Fabiana Shizue
TAIKNAM HAT
Environmental interaction  2008
Interface Cultures

*Taiknam Hat* is a kinetic piece of mobile headwear that reacts to changes in radio wave signals from the surrounding environment. ...

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Christoph Kaltenböck
Quite Quiet
Game in public spaces  2008
Interface Cultures

*Quite Quiet* is an interactive installation where the mouth movement of users is detected through a camera. ...

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Dolo Piqueras
Fishy
Game in public spaces  2008
Interface Cultures

*Fishy* aims to visualize some aspects like non-visible violence of our technological and mass media era. The purpose of this installation is to make visitors aware of the difference between the knowledge that we have about an object and the ...

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Travis Kirton
PINS
Game in public spaces  2008
Interface Cultures

*PINS* is a strategy game for two or more people that was developed as a means to explore the possibilities and challenges of design for multi-touch/tangible gaming surfaces. ...

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Ebru Kurbak
Hot and Cold Whisperer
Game in public spaces  2008
Interface Cultures

*Hot and Cold Whisperer* is a playful wearable interface for finding WiFi hotspots in the urban environment inspired by the well-known hot and cold game. ...

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Jeldrik Schmuch, Ulrike Gollner, Walter Ruprechtsberger
Guerrilla Jogging
Game in public spaces  2008
Interface Cultures

*Guerrilla Jogging* is an interactive GPS-location based mobile game for one or more players that runs on pocket PCs and smart phones. In a virtual paper chase the player has to reach virtual points by moving him/herself in the real ...

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Tiago Martins, Thomas Wagner
Wolves & Sheep
Game in public spaces  2008
Interface Cultures

*Wolves & Sheep* is a multiplayer location-based game combining mobile devices and tangible interfaces. Players take to the streets of Linz to hunt sheep as leaders of a hungry pack of wolves. ...

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Jona Hoier
Masssabrage—The Only way to Celebrate Champagne
Interactive Installation  2008
Interface Cultures

*Masssabrage* is a machine that transfers the idea of opening a bottle of champagne with a saber to the age of technology and mass production. ...

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Mika Satomi and Hannah Perner-Wilson, Performer: Ivana Kalc
Perfect Human
Performance  2008
Interface Cultures

*Perfect Human* is a performance that takes place in public space, using a fabric-based soft motion-capture costume and portable radios. ...

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